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11-01-2006, 08:24 AM
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$ Saving College Sophomore
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Second Life - Virtual World
This is way kewl:
http://secondlife.com/
"Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 1,211,391 people from around the globe.
From the moment you enter the World you'll discover a vast digital continent, teeming with people, entertainment, experiences and opportunity. Once you've explored a bit, perhaps you'll find a perfect parcel of land to build your house or business.
You'll also be surrounded by the Creations of your fellow residents. Because residents retain the rights to their digital creations, they can buy, sell and trade with other residents.
The Marketplace currently supports millions of US dollars in monthly transactions. This commerce is handled with the in-world currency, the Linden dollar, which can be converted to US dollars at several thriving online currency exchanges."
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11-01-2006, 08:42 AM
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Hopeless Optimist
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Re: Second Life - Virtual World
Great post. This has me in the mood to watch The Matrix tonight.
Related story: IRS to Tax Your Second Life?
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11-01-2006, 08:53 AM
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Foot in mouth diseased
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Re: Second Life - Virtual World
I've heard about it for a while, but all that I've heard is how people have become addicted to it, sometimes even losing their jobs and spouses to it. That and the controversy of having virtual currency being tied to real ones.
Personally, I haven't touched any MMOes of any kind, nor do I plan to.
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11-01-2006, 10:15 AM
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Debt Freedom Fighter
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Re: Second Life - Virtual World
Weird.
I mean, it sounds cool at first look. But the more I read about it the more it seemed odd to me.
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11-01-2006, 09:49 PM
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Re: Second Life - Virtual World
I am busy enough living my first life!! 
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11-02-2006, 05:21 AM
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Re: Second Life - Virtual World
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Originally Posted by PRICEPLUS
I am busy enough living my first life!! 
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Heheh. I hear ya. Same story here.
Then again, that's the allure of MMOs in general, and more specifically, Second Life. Because the virtual life gives you a chance to act out and become something we did not or can not do in our real life.
Hence the addiction....
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11-02-2006, 07:39 AM
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$ Saving College Sophomore
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Re: Second Life - Virtual World
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Originally Posted by poundwise
Weird.
I mean, it sounds cool at first look. But the more I read about it the more it seemed odd to me.
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This is what they would have said twenty years ago about this forum and the blogs ... 
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11-02-2006, 07:52 AM
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Re: Second Life - Virtual World
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Originally Posted by vsjhoc
This is what they would have said twenty years ago about this forum and the blogs ... 
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I thought that's what they said now.
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11-02-2006, 07:55 AM
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$ Saving College Senior
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Re: Second Life - Virtual World
yeah, see, when i first read the title of this thread i thought someone meant that this forum was their second life in the virtual world.... i spend way too much time here as it is, i don't think it would be wise for me to get this involved on yet another site. hard to save money when you no longer have a job!
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11-21-2006, 08:17 PM
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$ Saving HS Freshman
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Re: Second Life - Virtual World
I've used Second Life! It's a lot of fun. It was pretty good deal too, IMO. It was something like $9.99 to register an avatar to use, and that's the only charge...much more reasonable than a lot of video/computer games & there's no physical game consoles or disks or anything, so I don't have to worry about losing anything.
I haven't used it in months though. I've been too busy lately!
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12-04-2006, 07:53 AM
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Hopeless Optimist
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Re: Second Life - Virtual World
Update: IRS taxation of online game virtual assets inevitable
If you are a hard-core player of virtual worlds like World of Warcraft, Second Life, EverQuest or There, IRS form 1099 may someday soon take on a new meaning for you.
That's because game publishers may well in the not-too-distant future have to send the forms ... even when those players don't convert the assets into cash.
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12-04-2006, 07:58 AM
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Re: Second Life - Virtual World
Quick! Please tell me there is a tax-sheltered account I can stash my SavingAdvice points!
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12-04-2006, 08:02 AM
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Hopeless Optimist
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Re: Second Life - Virtual World
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Originally Posted by Broken Arrow
Quick! Please tell me there is a tax-sheltered account I can stash my SavingAdvice points!
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Sure, just click the "Donate" link in this post. Problem solved. 
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12-04-2006, 08:10 AM
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$ Saving College Sophomore
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Re: Second Life - Virtual World
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Originally Posted by Sweepsplayer
Update: IRS taxation of online game virtual assets inevitable
If you are a hard-core player of virtual worlds like World of Warcraft, Second Life, EverQuest or There, IRS form 1099 may someday soon take on a new meaning for you.
That's because game publishers may well in the not-too-distant future have to send the forms ... even when those players don't convert the assets into cash.
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Does Ebay issue 1099s to sellers?
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12-04-2006, 08:37 AM
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Hopeless Optimist
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Re: Second Life - Virtual World
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Originally Posted by vsjhoc
Does Ebay issue 1099s to sellers?
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No, eBay is pretty vocal about never wanting to send out 1099s.
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12-04-2006, 09:07 AM
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$ Saving HS Sophomore
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Re: Second Life - Virtual World
Quote:
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Originally Posted by Sweepsplayer
Update: IRS taxation of online game virtual assets inevitable
If you are a hard-core player of virtual worlds like World of Warcraft, Second Life, EverQuest or There, IRS form 1099 may someday soon take on a new meaning for you.
That's because game publishers may well in the not-too-distant future have to send the forms ... even when those players don't convert the assets into cash.
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Some friends got me to start playing World of Warcraft a few months ago. Now I'm addicted. I don't understand how you could be taxed for virtual game items and money unless you made actual real money by selling it to someone else (this is against the rules for WoW though, and if the company catches you doing this they will ban your account).
Is this article trying to say that I might have to pay taxes on the silver and gold I get from killing monsters, etc? That makes no sense.
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12-04-2006, 10:21 AM
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$ Saving College Sophomore
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Re: Second Life - Virtual World
Do you think alot of us are trading our "real worlds" for fantasy worlds? Seems like there is a never ending parade from TV to computer to video games to music, etc. I really worry about today's kids as they are just "plugged in" all the time. I think all these things are like the opium of the masses. If we are all plugged in to our fantasy worlds then who has time to care about anything else? I do my best to unplug my kids but it is a losing battle. And, I find I am more and more plugged in as well.
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12-04-2006, 11:31 AM
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Foot in mouth diseased
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Re: Second Life - Virtual World
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Originally Posted by WellManicuredMan
Is this article trying to say that I might have to pay taxes on the silver and gold I get from killing monsters, etc? That makes no sense.
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The way I understand it is that many virtual items appears to have a real life dollar equivalent to it. So, when these items are bought and sold with real money, it's still commerce of sorts, even though the items in question are virtual rather than real. The fact that some people have amassed vast quantities of these virtual assets only draws attention to the issue.
However, I don't think you are at risk of being taxed just for playing a game within its virtual confines.
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04-16-2008, 08:33 AM
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Hopeless Optimist
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Update: Taxing Virtual Worlds
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In one recent law review article, a quartet of professors from Iowa State University argue for a "cash-out" rule--virtual profits in virtual currency wouldn't be taxed when used "in world"; they would be taxed only if they were converted into profits in real currency and transferred out of the game. They would apply this "cash out" rule to all sorts of virtual games. If you try to set up a system where people are taxed within the games, there is more chance people will game the system (so to speak) and claim unjustified losses, warns one of the authors, William Dilla, an accounting professor at Iowa State University. In other words, you'll get virtual abusive tax shelters.
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04-16-2008, 08:52 AM
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$ Saving College Sophomore
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I'm going to open a virtual account in the Caiman Islands.
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